Heroes of Barsaive

Heathen 2
October 18th, 2009

Along the Black March and deep in the wilderness, the PCs discovered the fortified city of Adakmai, the last stronghold against the Hand of Naraash in the area. They were advised against staying on the Black March trail itself, due to the heavy presence of hobgoblin patrols this close to the Hand’s base camp.

Instead, the PCs hired a moonboat to take them up the river, captained by a taciturn dwarf and pulled upstream by tethered dire pike. The journey was dangerous, including an ambush by one of Jaryn’s former companions, now turned to the service of Raggok, but eventually the PCs reached the main cultist camp, set in a valley just below a great and ancient temple built into the mountainside.

In order to infiltrate the temple, the PCs entered the camp as cultist aspirants and made swift efforts to prove themselves worthy of a full initiation. However, just as they achieved this, a surviving doppelganger from their previous encounter entered the camp and recognized them. The PCs fled into the temple itself and closed the massive gates, which magically sealed themselves.

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Heathen 1
October 4th, 2009

While passing through Lake Vors on the way home from Iopos, the PCs discovered a refugee camp in a village on the lake. Bandits assaulted the camp, but the PCs rallied to drive them off. They were then approached by a group of acolytes of the Light of the Sun (a collective of Questors to various Passions who work for truth, mercy, and justice.) From them, they learned of a threat to the area from a hobgoblin and mixed race army/cult of Raggok, known as the Hand of Naarash.

Furthermore, a Questor of the Light of the Sun, Jaryn, had recently disappeared pursuing the home of the cult. The PCs were asked to find Jaryn and stop the cult. Of course, they accepted.

The PCs searched the settlements of the area for signs of Jaryn, and the “Black March”, a trail that leads into the mountains where the cult lives. Eventually, after fighting off more cultists and meeting a group of cult doppelgangers at the trailhead, the PCs were on the correct track, and plunged deeper in to the wilderness.

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An Elderly Patron
September 20th, 2009

Petr convinces the party to travel to Iopos so he can study at a Creanan magic academy. The party is hired for a task from an unusual source. (To be expanded)

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Blood Pact
August 23rd, 2009

The PCs were passing the Map Wall in Haven when they heard a cry for help. A little girl, Jezra, clutches the unconscious body of her brother, Jasom. Jasom, she says, fell asleep after touching a newly painted addition to the Wall.

Examining the boy and the painting, Molokhai foolishly touched it himself, and immediately fell into a deep slumber as well. Fortunately, the dwarf Orsik, adventurer and Questor of Floranuus, happened by to help the PCs, and temporarily joined the party.

Shortly, the PCs found the children’s mother, Audra (Orsik showed great interest in her after learning that her husband had been killed in the ruins a year ago), and traced the source of the painting to Sekra, a t’skrang troubador. Sekra was quite mad, but through patient questioning, they learned that the t’skrang had encountered a Horror in the city, and was forced to return and leave its blood on the Map Wall as a trap. However, in an act of rebellion, Sekra painted the location of the Horror’s lair.

Subdued by the news that other members of Jasom’s family were caught by the curse through their blood ties, the PCs ventured into the city. They encountered a few of the typical dangers of a walk through the city, then came to the lair of the Mindtrap.

The blood of the Mindtrap causes Name-Givers to fall into a deep sleep where they battle their darkest fear. Unfortunately, as practically the first act of the battle, Petr used The Fang of Mount Bloodfire to flense the Mindtrap, spraying blood all over his allies. This overcame Cro-Mag, who dreamed of fighting Fegis Kul.

The wakeful PCs fought the Mindtrap while Cro-Mag took bloody vengeance on the dream Fegis Kul, and the adventurers triumphed. Molokhai and Ardra and her children recovered, and Orsik angled for a more personal reward.


This was a single session adventure, based on “Blood Pact”, an adventure published in Parlainth Adventures from FASA.

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Mists of Betrayal 5
August 9th, 2009

The PCs returned home to Haven, thinking they have concluded matters with the Horrors and Blood Elves. They were wrong. (To be expanded)

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Mists of Betrayal 4
July 12th, 2009

The PCs slew The Mist, the horror bewitching the village outside the kaer, freeing the villagers. Returning to Blood Wood, they discovered feuding among the Blood warders.

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Mists of Betrayal 3
June 14th, 2009

The PCs ran an errand for the elves, got captured by Theran slavers, and left in an abandoned kaer surrounded by eerie mists and filled with things to kill. (To be expanded)

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Mists of Betrayal 2
May 31st, 2009

The PCs journeyed to Blood Wood, and met the most annoying elves ever. (To be expanded)

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Mists of Betrayal 1
May 17th, 2009

The PCs journeyed to Haven, explored the ruins, and were hired to transport an item to Blood Wood. (to be expanded).

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Jungle Portents 2
April 19th, 2009

The party searched the jungle, tracking the source of the magic by observing its effects on the plants, studying the visible emanations themselves, and using logic and reason. After several dangerous encounters with jungle plants and animals, they came across an ancient stone temple lifted high into the air in a massive tree.

In the temple, the party slew several dolgrim, strange Horror-construct goblins, and discovered that the unusual magic of the area was caused by the temple’s power being siphoned off into the tree, and released by blood sacrifices the dolgrim were conducting. Having put a stop to this, they returned to the riverboat and the rewards the grateful crew and passengers offered.

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